Monthly Archive: January 2011

Jan 18

Remember?

Yet again I’ve started working on a little game project. This time it’s memory game, where you have to match the correct cards (I can’t seem to think of the name for this for some reason ) So far I’ve written the basic IO, getting mouse position and highlighting a tile, getting click coordinates and …

Continue reading »

Jan 09

Operator Ad-Hoc Polymorphism

… More commonly known as Operator Overloading. a specific case of polymorphism in which some or all of operators like +, =, or == have different implementations depending on the types of their arguments. Sometimes the overloadings are defined by the language; sometimes the programmer can implement support for new types. (from Wikipedia) I’ve been …

Continue reading »

Jan 04

Join the Brotherhood

AssassinsCreedBrotherhood

Assassin’s Creed: Brotherhood When this game came out I was pondering buying it, but as the price will be pretty high for a few months, I thought I’d rent it first to give it a try. I played it practically non-stop, at every opportunity I got, for 5 days in a row. Not only do …

Continue reading »